audio_object.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27*/
28
29#pragma once
30
31#include <string>
32#include "audio_definition.h"
33#include "../../Core/Math/vec3.h"
34
35namespace clan
36{
37 class SoundBuffer;
38 class AudioWorld;
39 class AudioObject_Impl;
40
42 {
43 public:
47
48 bool is_null() const { return !impl; }
49
51
52 float get_attenuation_begin() const;
53 float get_attenuation_end() const;
54 float get_volume() const;
55 bool is_looping() const;
56 bool is_ambience() const;
57 bool is_playing() const;
58
59 void set_position(const Vec3f &position);
60
61 void set_attenuation_begin(float distance);
62 void set_attenuation_end(float distance);
63 void set_volume(float volume);
64
65 void set_sound(const std::string &id);
66 void set_sound(const SoundBuffer &buffer);
67
68 void set_looping(bool loop);
69 void set_ambience(bool ambience);
70
71 void play();
72 void stop();
73
74 private:
75 std::shared_ptr<AudioObject_Impl> impl;
76
77 friend class AudioWorld;
78 friend class AudioWorld_Impl;
79 };
80}
Definition: audio_definition.h:38
Definition: audio_object.h:42
bool is_looping() const
void set_sound(const SoundBuffer &buffer)
bool is_null() const
Definition: audio_object.h:48
bool is_playing() const
void set_position(const Vec3f &position)
Vec3f get_position() const
AudioObject(AudioWorld &world, AudioDefinition definition)
float get_attenuation_end() const
AudioObject(AudioWorld &world)
void set_attenuation_begin(float distance)
float get_volume() const
void set_sound(const std::string &id)
void set_attenuation_end(float distance)
float get_attenuation_begin() const
void set_ambience(bool ambience)
void set_looping(bool loop)
friend class AudioWorld_Impl
Definition: audio_object.h:78
bool is_ambience() const
void set_volume(float volume)
Definition: audio_world.h:42
Sample interface in ClanLib.
Definition: soundbuffer.h:56
Definition: clanapp.h:36