texture_window.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27*/
28
29#pragma once
30
31#include "view_tree.h"
32#include "../../Display/Window/display_window.h"
33#include "../../Display/Window/keys.h"
34
35namespace clan
36{
37 class InputEvent;
38 class TextureWindow_Impl;
39
40 class TextureWindow : public ViewTree
41 {
42 public:
44
48 void set_viewport(const Rectf &rect);
49
51 Rectf viewport() const;
52
53 void set_background_color(const Colorf &background_color = StandardColorf::transparent());
54 void set_clear_background(bool enable = true);
55
57 void set_always_render(bool enable = true);
58
59 void update();
60
68 void set_window(const DisplayWindow &window, bool enable_automatic_events = true, const Mat4f &transform_mouse_matrix = Mat4f::identity());
69
80
82 Canvas canvas() const override;
83
84 protected:
85 void set_needs_render() override;
86
87 Pointf client_to_screen_pos(const Pointf &pos) override;
88 Pointf screen_to_client_pos(const Pointf &pos) override;
89
90 private:
91 std::shared_ptr<TextureWindow_Impl> impl;
92
93 friend class TextureWindow_Impl;
94 };
95}
2D Graphics Canvas
Definition: canvas.h:72
Floating point color description class (for float).
Definition: color.h:799
Top-level window class.
Definition: display_window.h:101
Input event class.
Definition: input_event.h:43
4D matrix
Definition: mat4.h:78
2D (x,y) point structure - Float
Definition: point.h:72
2D (left,top,right,bottom) rectangle structure - Float
Definition: rect.h:503
static Colorf transparent()
Definition: color.h:1880
Definition: texture_window.h:41
Rectf viewport() const
Returns the position and size within the canvas.
void set_window(const DisplayWindow &window, bool enable_automatic_events=true, const Mat4f &transform_mouse_matrix=Mat4f::identity())
Set the window that will contain this canvas.
void on_window_close()
User defined events. Call these if set_event_window() is not used.
void set_background_color(const Colorf &background_color=StandardColorf::transparent())
void set_viewport(const Rectf &rect)
Set position and size within the canvas.
void set_always_render(bool enable=true)
Always redraw the entire gui.
void set_clear_background(bool enable=true)
void on_key_up(const clan::InputEvent &)
void on_mouse_up(const clan::InputEvent &)
void on_mouse_dblclk(const clan::InputEvent &)
TextureWindow(Canvas &canvas)
Pointf client_to_screen_pos(const Pointf &pos) override
Map from client to screen coordinates.
void on_mouse_down(const clan::InputEvent &)
void on_key_down(const clan::InputEvent &)
void set_needs_render() override
Signals that the root view needs to be rendered again.
friend class TextureWindow_Impl
Definition: texture_window.h:93
Canvas canvas() const override
Gets the current canvas used to render.
void on_mouse_move(const clan::InputEvent &)
Pointf screen_to_client_pos(const Pointf &pos) override
Map from screen to client coordinates.
DisplayWindow display_window() override
Base class for managing a tree of views.
Definition: view_tree.h:42
static Mat4< Type > identity()
Create the identity matrix.
Definition: mat4.h:504
Definition: clanapp.h:36