1#ifndef COIN_SOGLDISPLAYLIST_H
2#define COIN_SOGLDISPLAYLIST_H
27#include <Inventor/SbBasic.h>
30class SoGLDisplayListP;
41 SbBool mipmaptexobj = FALSE);
64 SoGLDisplayListP * pimpl;
65 void bindTexture(
SoState *state);
67 friend class SoGLCacheContextElement;
SbBool isMipMapTextureObject(void) const
Definition SoGLDisplayList.cpp:316
void addDependency(SoState *state)
Definition SoGLDisplayList.cpp:301
int getTextureTarget(void) const
Definition SoGLDisplayList.cpp:372
void call(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:284
void unref(SoState *state=NULL)
Definition SoGLDisplayList.cpp:221
void open(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:234
SoGLDisplayList(SoState *state, Type type, int allocnum=1, SbBool mipmaptexobj=FALSE)
Definition SoGLDisplayList.cpp:79
int getNumAllocated(void) const
Definition SoGLDisplayList.cpp:334
void setTextureTarget(int target)
Definition SoGLDisplayList.cpp:362
int getContext(void) const
Definition SoGLDisplayList.cpp:352
void close(SoState *state)
Definition SoGLDisplayList.cpp:254
void ref(void)
Definition SoGLDisplayList.cpp:211
Type getType(void) const
Definition SoGLDisplayList.cpp:325
unsigned int getFirstIndex(void) const
Definition SoGLDisplayList.cpp:343
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35