The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1. More...
#include <vkd3d_shader.h>
Data Fields | ||
union { | ||
uint32_t u32 | ||
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32. | ||
float f32 | ||
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32. | ||
float f32_vec4 [4] | ||
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4. More... | ||
void * _pointer_pad | ||
uint32_t _pad [4] | ||
} | u | |
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1.
float vkd3d_shader_parameter_immediate_constant1::f32_vec4[4] |
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.