A chained structure describing the tessellation information in a hull shader. More...
#include <vkd3d_shader.h>
Data Fields | |
enum vkd3d_shader_structure_type | type |
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO. | |
const void * | next |
Optional pointer to a structure containing further parameters. | |
enum vkd3d_shader_tessellator_output_primitive | output_primitive |
The tessellation output primitive. | |
enum vkd3d_shader_tessellator_partitioning | partitioning |
The tessellation partitioning mode. | |
A chained structure describing the tessellation information in a hull shader.
This structure extends vkd3d_shader_compile_info.