A chained structure containing the parameters to create a D3D12 resource backed by a Vulkan image. More...
#include <vkd3d.h>
Data Fields | |
enum vkd3d_structure_type | type |
Must be set to VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO. | |
const void * | next |
Optional pointer to a structure containing further parameters. | |
VkImage | vk_image |
The Vulkan image that backs the resource. | |
D3D12_RESOURCE_DESC | desc |
The resource description. | |
unsigned int | flags |
A combination of zero or more flags. | |
D3D12_RESOURCE_STATES | present_state |
This field specifies how to handle resource state D3D12_RESOURCE_STATE_PRESENT for the resource. | |
A chained structure containing the parameters to create a D3D12 resource backed by a Vulkan image.
unsigned int vkd3d_image_resource_create_info::flags |
A combination of zero or more flags.
The valid flags are VKD3D_RESOURCE_INITIAL_STATE_TRANSITION and VKD3D_RESOURCE_PRESENT_STATE_TRANSITION.
D3D12_RESOURCE_STATES vkd3d_image_resource_create_info::present_state |
This field specifies how to handle resource state D3D12_RESOURCE_STATE_PRESENT for the resource.
Notice that on D3D12 there is no difference between D3D12_RESOURCE_STATE_COMMON and D3D12_RESOURCE_STATE_PRESENT (they have the same value), while on Vulkan two different layouts are used (VK_IMAGE_LAYOUT_GENERAL and VK_IMAGE_LAYOUT_PRESENT_SRC_KHR).