A chained structure describing the resource-sampler pairs used by a shader. More...
#include <vkd3d_shader.h>
Data Fields | |
enum vkd3d_shader_structure_type | type |
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO. | |
const void * | next |
Optional pointer to a structure containing further parameters. | |
struct vkd3d_shader_combined_resource_sampler_info * | combined_samplers |
Pointer to an array of resource-sampler pairs. | |
unsigned int | combined_sampler_count |
The number of resource-sampler pairs in combined_samplers. | |
A chained structure describing the resource-sampler pairs used by a shader.
This structure extends vkd3d_shader_compile_info.
The information returned in this structure can be used to populate the vkd3d_shader_interface_info::combined_samplers field. This is particularly useful when targeting environments without separate binding points for samplers and resources, like OpenGL.
No resource-sampler pairs are returned for dynamic accesses to resource/sampler descriptor arrays, as can occur in Direct3D shader model 5.1 shaders.
Members of this structure are allocated by vkd3d-shader and should be freed with vkd3d_shader_free_scan_combined_resource_sampler_info() when no longer needed.