shader_effect.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27** Kenneth Gangstoe
28*/
29
30#pragma once
31
32#include <memory>
33#include "../Render/graphic_context.h"
34
35namespace clan
36{
39
40 class ShaderEffect_Impl;
42
45 {
46 public:
49
55
56 bool is_null() const;
57 explicit operator bool() const { return bool(impl); }
58
59 void dispatch(GraphicContext &gc, int x, int y = 1, int z = 1);
61
62 private:
63 std::shared_ptr<ShaderEffect_Impl> impl;
64 };
65
67}
Interface to drawing graphics.
Definition graphic_context.h:257
Shader Effect Description.
Definition shader_effect_description.h:54
bool is_null() const
void dispatch(GraphicContext &gc, int x, int y=1, int z=1)
ShaderEffect()
Constructs a null instance.
void draw(GraphicContext &gc)
ShaderEffect(GraphicContext &gc, const ShaderEffectDescription &description)
Constructs a shader effect.
Definition clanapp.h:36
@ y
Definition keys.h:105
@ x
Definition keys.h:104
@ z
Definition keys.h:106